Fanon: Brandi Broke (Sunrise. Simmer) . We have a modified experience for viewers using ad blockers Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected. ISFP Brandi Broke: ESFJ Dustin Broke: ESTP? Dina Caliente: ESFP Nina Caliente: ENFP Don Lothario: ESFP I'm not finished but I'm stopping here for now, because this could take ages But I like this! Seriously, EA, what kind of personality-deficient buffs work at your office that you can describe them with only five adjectives? Brandi Broke starts The Sims 2 pregnant. The Sims 2 - Brandi Broke attacking the Social Bunny TheSims2PC2001Official Channel Subscribe Subscribed Unsubscribe 7 7 Loading. The Sims 2 / Videogame. Where did the alien get a suit? The Sims 2 is the second standalone game in The Sims series, released in 2. In contrast to The Sims 1, the game introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. You must have The Sims 2: University installed for this to work. Open up the cheat window by pressing the keys 'Shift', 'Ctrl', and 'C' at the same time. A cheat box will appear. Type in 'unlockCareerRewards' and hit enter. Now, click on Brandi Broke and. Mod The Sims > Community > Sims Discussion > Sims 2 > What did you name Brandi Broke's baby? PDA View Full Version : What did you name. Sims now age through various stages—infant, toddler, child, teen, adult, elder —and could be created in any stage except the first. Starting with the first expansion pack, this would assign the Sim a (randomly- generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. In the meanwhile, it also controlled what Wants and Fears would pop up; these were general life events, from . These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in- game objects (the most basic of which being a literal Money Tree), but also to the Sim's real- time Aspiration meter. This corresponded roughly to self- esteem or general mood, and could override a Sim's physical- needs total if it was high enough. Of course, it also lost XXX points every few hours, and if it hit bottom the Sim would have a Heroic B. S. O. D. Fulfilling the Sim's lifetime wish would fill their Aspiration bar to the max for the rest of their lives, but (of course) you get a certain amount of time to do this before they croak. Meanwhile, personalities continued to be calculated on the five scales/star sign model, but gradually more features were added through expansion packs, such as the ability to gain or lose personality points under certain circumstances and the introduction of memories, turn- ons, turn- offs, attraction/chemistry, interests and hobbies. The expansion packs were named University, Nightlife, Open For Business, Pets, Seasons, Bon Voyage, Free Time and Apartment Life. The next sequel, The Sims 3, was released in 2. On the last week of July 2. EA decided to give away a free copy of The Sims 2 to every Origin user as it is planning on ending support for the game. All one has to do is enter I- LOVE- THE- SIMS into Origin's game redemption screen before August 1, 2. However, the game still shipping with the universally despised Secu. ROMDRM which no longer works on Windows 1. Windows updatesnote though cracked repacks of The Sims 2 Ultimate still works and you'll find this if you know where to look, provision of broken serial keys to many users, EA not promoting this event properly note it was spread by word of mouth instead of through EA's On The House offers, the Macintosh version being excluded from the offer note you can enter the key on the Mac version of Origin, but you can only download the game when you sign onto Origin in Windows. On the other hand, the Mac version was a Power. PC RISC executable and won't work on modern Intel Macs anyway, especially after Apple removed Rosetta from Mac OS X Lion onwards. However, apparently EA has different plans for the Mac version- not only was it put back on sale, it was also given an update to support Intel Macs, modern graphics hardware and even native 4. K resolution.., and the fact that the game had not aged well with modern hardware in general note If you're unlucky, you're encounter issues like black boxes at the bottom of your sims (can be rectified by disabling shadows altogether), being locked out of the graphics options screen, to sims appearing as having their face literally punched in to their skull created quite a backdraft on EA's forum as well as elsewhere. Absurdly Youthful Mother: Fans have noticed Brandi Broke was 2. Elder, which would suggest her as a teenage mother (even though her memories tell otherwise). Bella Goth, if you manage to get her back, will actually be younger than her daughter Cassandra unless you use Sim. PE to fix their respective ages. The fact that a mother and daughter are in the same age group to begin with is unusual enough in TS2, and couldn't be achieved in- game without the use of cheats, the Elixir of Life or a well- timed conception. Using the Inteenimeter mod, it is possible for a teen to have all adult privileges and interactions, including the ability to marry, Woohoo and have children. Acquainted with Emergency Services: You can engage in relationships with policemen, firefighters or other emergency staff. You can befriend them, or even marry them and have them move in your household, making them a playable sim. Adaptational Villainy: Vidcund Curious in the PSP version. Adorkable: The male teens/young adults. The teens are supposed to be violent and rebellious while the young adults are supposed to be rowdy, partying jocks, yet their voices sound incredibly sweet and innocent. The nerdy Curious brothers from Strangetown. They might have unusual interests but they're still likable. Aerith and Bob: You can have a household with names like Bob and Chris alongside Ignotius and Aife. Affably Evil: In game terms, ultimately even the nastiest, most evil sims are this, because no matter how mean they are, you'll probably catch them playing poker on a community lot with some townies, smustle on the dance floor, tell jokes to other sims.. Despite the nasty implications of the character of some pre- made sims story- wise (such as Olive Specter), in the game itself they won't really live up to it. Doesn't help that sims can't literally kill each other; the worst they can do is poke, slap, have a non- lethal brawl.. Or prank each other with water balloons and ventrilo farts. In the PSP version, when you move to Paradise Place you encounter neighbours who range from . Your fourth neighbour is the lovely Hazel Dente, who gives you an enthusiastic welcome to the neighbourhood, offers to help you out financially in return for you taking on a few token household chores, and tells you to visit her every day if you like.. Cats can be trained using the same techniques as dogs. While real- life cats can be taught to do tricks, they usually need a bigger incentive than just . Four do, in fact, resemble species of parrot. One, however, resembles a falcon. Yet it's still possible to . Not only that, witches/warlocks are able to befriend cats much easier than every other sim; each interaction that ends positively will provide an extra increase in relations with a cat, much higher than normal. This applies to both normal cats they interact with and spectral cats (familiars). Anal Probing: The (actually light green) Greys in The Sims 2 have pollination technicians, who abduct, probe, and impregnate Sim men. Animesque: Due to art evolution,the Sims in Sims 2 are prominently featured with huge eyes and short, pointy noses. Artificial Brilliance / Developers' Foresight: You know when one of your sims is preparing a meal for everyone, then one of your other hungry sims, instead of waiting for it to be ready, plunges into the fridge and prepares something themselves? Well in later expansions a small AI feature was added so that a sim will occassionally . There's a lot of examples of this found in The Sims 2, and you're guaranteed to witness a moment of artificial stupidity every other minute. At least it's entertaining, when it isn't utterly frustrating. The most common one is things getting in the way between your sim and their destination. Sometimes a sim will do their best to find some alternative route, or wait, but the more common and most frustrating outcome is them waving/shrugging and simply canceling the action. But Sims can sometimes act like something is . The tendency of Sims, when there's a bunch of them on a lot, to clog up somewhere, such as during a party or on a community lot. Heavens help you if sims are magically drawn to the smallest room (such as a small bathroom) in your house and have their little party there, frustrating sims who wish to enter/leave the room, since they probably can't get through. Now take the stupidity of sims, doing things they aren't supposed to do, ignoring orders, doing something that conflicts with their own needs being met.. A vampire sim will have to be babysitted by the player lest they suffer death at the hands of sunlight, since they seem to have the tendency to leave their coffin at broad daylight on a whim. Sometimes they'll stay in the coffin like good little vampires, other times they'll bug out and refuse to remain dormant because their energy bar is full. If a vampire sim is hungry during day and they go eat, it's pointless, because since all their needs keep dropping as long as it's day, their hunger bar will drop faster than it goes up while they're eating. Though they'll usually have the common sense not to go outside, at which point they're very likely to perish. Oh no, not so much because sunlight instantly kills them; it doesn't, it only rapidly decreases a vampire sim's needs. The death will be caused by the sim's own ineptitude and refusal to obey the player's orders when their needs get too low. They'll just end up standing there, complaining about low bladder/hunger/energy while outside. Instead of waving at the player nonstop they should just run inside, or at least do so when the player tells them. But they're unlikely to listen. Death by stupidity will soon follow. Considering the brilliant AI of most vampire sims, being a vampire in this game is more of a curse than a blessing, especially for the player who has to deal with this crap. Babies Ever After: Riley's story in the Life Stories spin- off concludes this way: having her give birth to her first child is the final story mode step before you can unlock free play. A few of the other story- based console versions, notably Bustin' Out, require your Sims to have a baby near the end of the game to fulfill all the quest objectives. In the main versions of The Sims 2 and The Sims 3, this is pretty much the life's goal of any Sim with the Family aspiration or the Family- Oriented trait. They'll keep rolling wishes/wants to have more and more children, with no apparent cap (whereas Sims without these traits usually start to actively fear having more children after three or four).
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